To decrease activation time you can save the table after script had been activated to save time generating the structs needed. Added pointer for party, which you can change who will be in your party without resetting level effect Added Movement Speed multiplier script (Buggy) Added character's spell pointer (sorry, I'm too lazy to make the list) Revamped Itemlist to include item description Added pointer for DropCertainty, RareDropCertainty & Drop2000Lottery Change Noclip&Fly script into Fly only script
Added address for oddeffect for item (sorry, don't have the id yet, just use data from namedumps for now or experiment it yourself) Fixed table not activating because GUObject aob get wrong address (Apologise for the inconvenienced though)
ItemManager - Can edit item stack & datas like evasion & atk power, etc. DataTableShop (need to view shop's item first before activation) NoClip & Fly (a bit wonky & will bug out your game)